Virtually Attend FOSDEM 2026

Audio, Video & Graphics Creation Track

2026-02-01T09:00:00+01:00

Opening of the Audio, Video & Graphics Creation Devroom

2026-02-01T09:40:00+01:00

F3D is a fast and minimalist open source 3D viewer designed to handle a wide range of formats, from simple 3D meshes to complex volumetric datasets. Its goal is to make 3D visualization accessible, lightweight, and efficient across platforms. Anyone with a 3D model on their computer definitely wants to install and use F3D to quickly and efficiently view their 3D models. From gamedev, to simulations researchers, via graphical artists, F3D provides value to many different fields.

  • Generate thumbnails for all your 3D files in your file manager
  • Double click and view your models easily
  • Keyboard centric interactions for efficiency
  • CLI oriented with dozens of options and configuration file support
  • C++/Python/javascript API for devs

In this talk we will cover the different use cases the F3D can help with and solve actual issues the 3D users have been having for a long time without resorting to much bigger softwares like Blender or ParaView.

  • https://f3d.app
  • https://github.com/f3d-app/f3d
2026-02-01T10:10:00+01:00

Graphite is reinventing open source design tools by combining vector and raster workflows through a node-based, procedural approach borrowed from the 3D industry. We did already give a lightning talk at the last FOSDEM, but since then a lot has changed. We now have a desktop app in addition to the web based UI and have worked on a bunch of features and UX improvements. In this talk, we'll give an Overview of what Graphite is and what we have achieved over the last year.

https://graphite.rs/

2026-02-01T10:40:00+01:00

The GNU Image Manipulation Program (GIMP) is Community-driven Free software for high-end image creation and manipulation. Last year GIMP celebrated its 30th birthday!

In March 2025 the GNU Image Manipulation Program team team was proud to release GIMP 3.0. This represented the culmination of 7 years of hard work done by members of the GIMP community. Many major and long-awaited features were introduced including non-destructive editing, multi-layer operations, infinite canvas, more advanced colour management and much more.

The GIMP team had made a decision that starting with the 3.0 release the length of development cycles would be reduced. This has been followed, and has lead to the next big release - the 3.2.

Today a core developer who joined the team within the past year presents the latest release of GIMP, takes a look at what's being worked on by the members of the GIMP community, and shares the experience of becoming a GIMP developer. You can look forward to hearing something about all the file formats GIMP aims to support, full CMYK mode, improved text support, hardware-accelerated image operations and more!

2026-02-01T11:10:00+01:00

This talk will take the usual bird's eye look at what's been happening in and around the GStreamer multimedia framework in the last release cycle(s) leading up to the new 1.28 feature release, and look forward at what's next in the pipeline.

Whether codecs, closed captions, MPEG-TS, HLS + DASH adaptive streaming, speech-to-text transcriptions, text-to-speech synthesis, voice cloning, analytics, WebRTC, RTMP, Vulkan, Direct3D12, Wayland, VA-API, GTK, Qt/QML, AMD HIP + NVIDIA CUDA, bindings, or Rust - we've got you covered!

2026-02-01T11:40:00+01:00

Bonnie and Øjvind are the host and editor of the FSFE's Software Freedom Podcast, a podcast dedicated to Free Software. In this workshop they will share their knowledge and skills on how to produce podcasts using Free Software, providing you with different tools and techniques to create your own podcast projects.

This is the perfect workshop for everybody who wants to share their ideas and thoughts with others through podcasts. Join this hands-on workshop where we produce our very first podcast together using Free Software. Learn the basics of recording, editing, and publishing podcasts with Free Software tools, and discover how to create quality content without relying on proprietary software. Everybody is welcome to join us from beginners and those looking to switch to Free Software!

2026-02-01T12:10:00+01:00

We're building Podlibre—an open-source, cross-platform podcast editor designed specifically for podcasters' workflows, not adapted from music production tools. This is a work-in-progress demo and call for feedback from the FOSS audio community.

Why podcasters need their own tool:

Most podcasters currently rely on DAWs like Audacity, Ardour, or Reaper—tools designed for musicians with workflows that don't match podcast production. Podcasters need noise reduction, mouth click removal, transcript editing synchronized with audio, chapter markers, metadata management (ID3, RSS, Podcasting 2.0 tags), and one-click publishing—not MIDI sequencing or complex mixing boards.

What we'll show you:

  • Live WIP demo of Podlibre's plugin-based architecture
  • Automated transcription running locally on your laptop—no cloud services required
  • Transcript correction UI optimized for keyboard-only editing (inspired by Aegisub but podcast-focused)
  • Workflow customization: how our plugin system lets you build your own production pipeline
  • Publishing integrations: direct export to Castopod, Funkwhale, Faircamp, and local storage

What we need from you:

Podlibre is funded by Ad Aures (creators of Castopod) and NLnet, currently in active development. We're here to gather feedback from the FOSS audio community: What features matter? What libraries should we integrate? How can we build bridges with existing audio tools (PipeWire, LV2, VST)?

Join us to shape a podcast editor that serves the 350,000+ active podcasters who deserve open-source tools built for their craft.